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Chapter 478: Chapter 314: Thirteen Catties of Vodka
However, just as everyone was still immersed in the joy of the game’s release, Harrison Clark’s all-staff public speech came.
“This is just the beginning, not the end. From now on, we will develop the new expansion pack content. In the next expansion pack, there will be a whole new social system and technological background, all-new equipment, and a whole new concept of intergalactic warfare. Of course, we also need a whole new soundtrack and story structure.”
“I will still be involved in the development of the game engine’s redesign, as our visuals have yet to reach their full potential. Also, I will have the Summit Research Institute simultaneously develop a holographic helmet. Our journey is into the starry sea. Everyone, keep up the good work.”
He would use a series of major updates and continuously updated new expansion packs to gradually hint at the players, eventually getting closer and closer to the future reality he has experienced.
He had two ultimate goals.
First, to develop humanity’s capability for interstellar warfare a thousand years ahead of time, including the specific aspects of commanders and various operators.
He would continue to refine the graphics in the future.
The game’s platform would also be constantly updated and upgraded.
More realistic experiences could continuously incubate humanity’s consciousness of cosmic warfare.
Others thought that his historically largest game client has already made history, but no one knew that this was just the beginning for him.
Although the 177.5T client seemed large, it wouldn’t take long for the next version of “Compound Eye Crisis” to be released, possibly becoming a demo-level trial version.
The official version of the client’s volume will expand by at least tenfold based on this scale.
Second, use the lucrative game industry’s huge profits as a driving force to continuously improve the level of human-machine interaction, promote the overall technological development of human-machine interaction, and the ultimate goal is to complete the incubation of some of the content reading technology in his mind.
What he wanted was not as exaggerated as Star commanding the memory reading, as long as he could reach the level where a person had an image in their brain and the instrument could capture it relatively accurately.
Or when they recalled a certain sound in their mind, the external playback device would synchronize it, just like when Needham Brown was left with only a head, and was used as a medium to discover “Exquisite Sound.”
Harrison Clark’s two goals were both hardcore to the point of being jaw-dropping.
Others didn’t understand his motives, but Harrison Clark didn’t need their understanding; all he needed was to know that war was always imminent.
After hearing Harrison’s words, the employees of Summit Games collapsed on the spot, and so did Lucy Haywood.
“Starting from next month, all employees will receive a 20% salary increase, and 50% of the net income from the game’s operation will be used as bonuses.” The employees were revived with full health again.
In the end, “Compound Eye Crisis” continued to be a hit for nearly two hundred years. It remained popular for fifty years after Harrison’s death and only gradually faded out when the artistic renaissance entered its final phase, replaced by another game developed by Summit Games.
During these two hundred years, Harrison Clark, through his phased efforts in music, movies, and games, continuously drove the development of the artistic renaissance.
He fulfilled the promise in his heart.
Both science and art (cultural civilization) must advance side by side.
He made all the preparations for the birth of Star.
At the same time, he was also guarding against another issue.
If humanity’s spiritual and cultural wealth is not enriched, and they only pursue the leapfrogging development of technology, the balance between art and technology will be broken.
Once the balance is severely imbalanced, scientists will have difficulty finding a way to relax their minds and repair their worldview during their time off work. They can only be obsessed with academics, gradually become detached from society, and their personalities will slowly become distorted, making their worldviews more and more extreme.
Such scientists will not only fail to benefit civilization, but they will also become a huge potential threat, harming the very foundation of civilization.
For example, the demented mindset of the human extermination plan was bom under such an ideological system.
Some paranoid scientists would become its followers, coming up with bizarre theories about the most appropriate human population being several hundred million.
Although this idea seemed reasonable, it completely ignored the importance of species diversity.
The slums may have a low rate of success, but no one can deny that the strong who emerge from the slums are just as important to the entire civilization.
Harrison Clark was also afraid of this.
If another villain like “Radium” appeared, he could still accept it.
But what if, before “Radium,” humanity was plowed through by some mad scientist?
Or, if it’s related to Carrie Thomas and “Radium,” he could still use the BUG card trick to deflect the crisis.
What if another “Krypton” or “Uranium” appeared?
What to do?
Although the Harrison Clark of the 31st century was already at ease, he had to be cautious in his actions in the past timeline.
The significance of promoting art was not just here.
Harrison Clark could use science to change the era and influence the overall integration of the era hundreds of years later. However, it was difficult for him to implement specific thought work on certain individuals.
But art can.
As long as they make art extreme enough, they may not know exactly who will be affected or in what way, but they will certainly land on the heads of some people he wants to take care of with relative precision.
For example, every time Harrison Clark copied Carrie Thomas’s song, he was absolutely sure that Sergey and Frankie would listen and be affected.
In 204.2, the game Compound Eye Crisis swept the gaming world, becoming the game with the highest installation and the most simultaneous online players worldwide.
At the same time, the game triggered a hardware revolution, allowing the carbon monolithic chip’s civilian version, launched by the Summit Research Institute, to spread rapidly. The Institute’s affiliated Summit Electronics quickly became the global leader in the civilian chip industry.
By this point, many ordinary people realized that, unbeknownst to them, Summit Electronics had already dominated the commercial server field.
The Summit Research Institute, Summit Ventures, and Summit Games all really did belong to the same person!
Countless Chinese and English news articles covered the story, and Harrison Clark’s personal fame effortlessly peaked once again.
Some people thought it was terrifying, the terrifying part being the man himself.
Insiders too found it terrifying, with the terrifying aspect being that he had almost turned the world of technology upside down, and there were still so many people clueless about it.
The timeline rewinds to 2020, when his other leg, the Summit Research Institute, was established.
The early development of the Summit Research Institute this time around showed no significant difference from the previous timeline.
Although the expansion of investment brought a little more pressure, Harrison Clark still managed to stabilize the situation with cash flow from Summit Ventures. He also raised his personal stake to 70%.
Since then, he has not deliberately increased his stake. After all, he still hopes Mr. Owen’s other leg, the Whale Group, will regain its glory.
By 2035, all nine technologies from the original timeline had been fully transferred. An additional twelve technologies had been added, with four of them being completed, including the commercial and military applications of carbon monolithic chips, the development of large-capacity, non-decaying, infinitely recyclable batteries; the first phase of the quantum computing programming architecture; and the development of ultra-tough, ultra-elastic, and ductile metals.
The value of the carbon monolithic chip hardly needs to be mentioned; Harrison Clark himself had already started using them.
After combining it with the o.5nm process selenium tungsten diodes from the nine technologies, the entire electronic computer industry’s foundation underwent a massive revolution.
The advent of large-capacity batteries allowed the Summit Technology Group to establish Summit Industrial Group. Not only did it produce new energy vehicles, but it also completed the electrification of various industrial machinery and equipment.
Years later, Summit Industrial Group became an important armaments enterprise that nurtured the first individual soldier armor of mankind. But that is a story for another time, and we will not dwell on it here.
The value of quantum computing programming goes without saying.
The significance of ultra-tough, ultra-elastic, and ductile metals is equally important. This new material advanced industrial manufacturing to an unprecedented precision and became the basis for the future development of the aerospace industry.
At this point, Summit Technology Group had a market value of up to 800 billion US dollars, and it had not yet gone public!
If it were to go public, its value would increase tenfold or more, thanks to the financial bubble.
Previously, Harrison Clark had abandoned all his industries in 2035, but this time he gave Summit Technology Group an extra seven years
Using his absolute controlling stake advantage, he quietly established Summit Aerospace and began making significant investments in the aerospace industry, without causing havoc.
In 2042, the remaining twelve technologies had almost all transferred.
Ethan Evans completed the deepening of genomic information. Rameneka Nancy finalized the research plan to eventually tackle nine deadly diseases, including AIDS, lung cancer, liver cancer, lymphoma, chronic granulocytic leukemia, and ALS. All that remained was to harvest profits from the painstaking work.
As expected, in 2042, Harrison Clark sold off his assets and opened up the technology.
He only kept Summit Games and Summit Aerospace in his own hands.
Afterward, he left Julia Lambert with 300 billion US dollars to set up the Summit High-tech Investment Group, while he himself brought 800 billion US dollars in cash flow to plunge into the aerospace industry.
Even more outrageous was that he aimed for long-range navigation beyond the Solar System from the very beginning, instead of developing the Solar System planets like others.
If it weren’t for his extreme generosity in publicly releasing his research results for free, enabling countries worldwide to use his findings to advance their Solar System exploration, many people would have tried to stop him.
In 2051, nine years ahead of schedule, Elite Army 001 and 002 set sail, only to get lost.
In 2060, the more advanced artificial intelligence, more abundant energy reserves, high-speed propulsion in the universe for hundreds of years, and a high-precision electromagnetic scanning search range expanded to 8 million kilometers, Elite Army 003 and 004 ventured out again.
Finally, six years later, Elite Army 003 found Voyager 1 in the deep space beyond the Solar System!
Voyager 1 was still intact. Almost all its equipment had shut down, the decaying battery still output low power, and every few decades, it sent out an extremely weak signal into the universe, making itself detectable purely by chance.
From its launch on September 5th, 1977, until now, Voyager 1 had flown in the universe for 83 years, covering a total distance of 39.8 billion kilometers.
It took light from the Sun only 36.85 hours to reach here.
It took Harrison Clark’s struggle seven timelines to arrive here.
It took him a total of several hundred years of his personal life.
It took mankind seven millennia.
Finally, Harrison Clark ruled out one wrong answer.
He knew which Voyager spacecraft had the problem.
If Voyager 1 was still out there and hadn’t been captured, it must have been Voyager 2.
On this day, a 90-year-old Harrison Clark drank thirteen catties of Vodka in excitement, without getting drunk..