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Chapter 336:196 Sequential Evolution_3
These three templates happen to be extraordinary templates that the three skeletons under Dean McKenzie’s command can use.
And the perfect templates make Dean McKenzie even more delighted, with 122 of them, roughly divided into three types.
One is the (Desperate Bone Archer], one is the [Netherworld Skeleton Mage], and one is the [Death Skeleton Knight!].
These three are clearly subordinates of the three extraordinary templates.
All of them are systematic.
The majority are knights, 60 of them, 40 are archers and 22 are mages!
The skeletons from the rare templates form an entire legion, known as the [Netherworld Skeleton Elites]!
With these templates that Bear Barry has taken out, a complete standing skeleton army under Dean McKenzie’s command can be assembled.
If all these templates are used, it will allow Dean McKenzie to increase his proficiency by nearly five million.
Dean McKenzie has been grinding for over a month now, after taking in this wave, he should be close to level 4 of [Summon Skeleton],
Dean McKenzie starts working right away, first giving the three extraordinary templates to his three subordinates.
[You use the [Bone Arrow of Despair Template] on your Wraith Servant (Doggy Nine), its template undergoes evolution!]
(You use the [Netherworld Skeleton Mage Template] on your Wraith Servant (Doggy Six), its template undergoes evolution!]
[You apply the [Hell Skeleton Knight Template] to your Wraith Servant (Doggy Seven), this template conjoins and mutates with Old Seven’s inherent template power!]
As a series of system prompts refreshes, the dogs under Dean McKenzie’s command complete their template evolution.
Dean McKenzie casually opens their attribute boards to briefly check their current attributes.
Name: Freakishly Lucky Bone Arrow of Despair (Old Nine)
Template: Extraordinary
Level: 140
Traits: Lucky Crossbow (A) (Your luck affects your attack, influenced by luck, the damage of each hit will be multiplied by any factor between 20 and 250.)
Arrow of Despair (A) (After killing a target with an arrow, there is a chance to gain the target’s despair, and subsequent arrow attacks will carry the power of despair.)
Trait: Intermediate
Name: Irresponsible Netherworld Skeleton Mage (Doggy Six)
Level: 140
Template: Extraordinary
Trait: Power of the Nether (A) (The power of Nether spells is increased by a thousand percent, and Nether spell skill proficiency is increased by a thousand percent.)
Deputy: Intermediate Architect
Dark Specialization (B) (Building trait, comprehension and construction efficiency of dark attribute buildings increased by 300 percent, 50 percent increase in building attributes.)
Name: The Fallen Skeleton Knight of Hell
Level: 140
Template: Extraordinary
Trait: Hell’s Holy Light (A-level) (Damage to Holy Light Profession increased by 500 percent, killing target has a chance to turn it into a Fallen Skeleton Clan.)
Every time a Holy Light Profession of the same turn is killed, all basic attributes permanently increase by 1 percent, up to 1000 percent.)
These three attributes are two freaks and one mediocre when laid out side by side.
Whether it is Old Nine or Old Seven, their traits are absolutely terrifying and incredibly abnormal.
Even among the extraordinary traits, their traits stand out as a unique existence.
There’s no need to speak of Old Nine. If its Lucky Strike can multiply up to 250 times, a full-on attack could easily kill a Seven-turn with high-level traits.
Not to mention that second extraordinary trait, which is clearly not ordinary.
Old Seven’s trait is even more perverse, directly increasing attribute points tenfold permanently.
Previously, his trait could only double at most, and had increased by more than twofold. But now, once the trait evolved, it was directly reset. Tell me, isn’t that terrifying?
Compared to them, Old Six’s traits seem quite ordinary.
However, Old Six does not rely on combat to make a living. As the chief architect of the Land of Bone, Dean McKenzie would take a beating before ever letting Old Six get hit.
In Dean McKenzie’s heart, Old Six is the most awesome.
After all, all his other dogs have grown to their current level with his help; it’s like he’s been cheating for them. Only Old Six has gotten to where he is on his own. At least as an architect, Dean McKenzie really hasn’t given him much help.
Old Six’s success is entirely the result of his own efforts.
After evolving Old Six and the others, Dean McKenzie used up the remaining templates, then he continued to brush up his skill proficiency and also strengthen his own traits.
After all, he’s going to summon 120,000 skeletons of Excellent Quality.
These skeletons can’t be sustained for long. In the end, they will definitely have to be sacrificed.
3000 Excellent Quality essences can make an Extraordinary. If all 120,000 are made extraordinary, it’s enough for Dean McKenzie to upgrade all his own traits and those of his dogs once.
But upgrading to Extraordinaries is nowhere near as good as upgrading to Legendaries, right?
To upgrade to Legendary, one Legendary requires 30 Extraordinary Essences.
That is to say, it’s roughly equivalent to 90 million Excellent Templates.
Dean McKenzie can probably upgrade one trait… umm, with bodies and other miscellaneous stuff added in, he can barely upgrade two traits.
Dean McKenzie planned well in advance which two traits to strengthen, but when he started, he realized that he had forgotten one thing – the time limit for the Talent.
A Level 5 Talent Extraction can only last 9000 minutes, which is just over six days.
Dean McKenzie almost spit out a mouthful of old blood, and in the end, he was forced to enhance the traits of himself and his skeletons once over.
After all the traits had been enhanced, his strength had grown to terrifying levels. Every Bone Fang he casually threw carried…
Skill: Bone Fang (9 times enhanced)
Level: 15 (Sublimated) (Grey)
Skill Cost: 500,000 Mana
Skill Damage: 35 times Spirit Power plus 50.06 million
Associated Trait: Attack Enhancement (Extraordinary) (Level 5)
Effect 1: Penetration (Extraordinary) (Level 4) – Eighty percent of skill damage is penetration damage!
Effect 2: Long Distance Output (Extraordinary) (Level 4) – Attack range increases by Spirit Power in meters
Effect 3: Split Attack (Extraordinary) (Level 4) – Without consuming Mana, Bone Fang can be divided into 0.5 times Spirit Power parts, each part dealing one fiftieth of the total damage.
Consuming 10 times Mana activates 5 times Spirit Power Split Attack effect, each part dealing twenty-five percent of the single target attack.
Effect 4: Power of the Wraith ■ Ice (Extraordinary) (Level 5) (Passive – Attack comes with three hundred percent ice damage, consumes double Mana for active activation, can inflict one thousand five percent attack ice damage, with a chance to trigger freeze effect)
Effect 5: Rapid Shot (Extraordinary) (Level 5) (Skill bypasses chant, shooting speed increased 50 times)
This is the Bone Fang that Dean McKenzie has now enhanced to the limit. Dean McKenzie just wants to ask, who could withstand this Bone Fang?
Dean McKenzie tested it on Carl, a Seven-turn savage bull. He almost killed the bull!